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- Short: Reverb. 16-bit,MUI,68k/PPC, non-realtime
- UpLoader: Daniel Westerberg (deniil@algonet.se)
- Author: Daniel Westerberg (deniil@algonet.se)
- Version: 1.31
- Type: mus/misc
-
- This program is an experiment to create really phat reverb effects
- on audio samples. It can (only) process 16-bit AIFF mono or stereo
- or 16-bit RAW stereo samples (at the moment).
-
- It has a ton of different settings you can mess with to get the
- best you of it for each song, or whatever you want to put reverb on!
- Classical or choir that is recorded in studio or some other room
- with bad accoustics benefit most from this program. But also
- modules like ProTracker mods can sound quite nice :)
-
- -----
- The main program is compiled for 68000 CPU.
- The engines are available for:
- 68020 without FPU
- 68040 with FPU
- PPC - PowerUP
- PPC - WarpOS
- PPC - MorphOS (no available yet)
-
- If you have a PPC I suggest you use it! I did some testings on my
- 68LC040/25MHz vs. 603e/160MHz. The PPC was about 35 times faster than
- the LC040 with fpu-emulation! Still the PPC could barely do real-time
- speed with about 30 echoes.
-
-
- Theory:
- ~~~~~~~
- The program is based on the theory that in a cathedral (or church
- or any big (non-square) room) a sound that is emitted somewhere
- will be reflected by the walls, carrying pillars and other stone
- monuments usually found in these kinds of buildings, with different
- delay for each echo. These different delay times for each echo
- would seem close to random if listed in a table, but they are not
- in a real building, ofcourse. Also the volume of the different echos
- are different depending on how far away each wall is and how soft it
- is.
-
- My program then creates a list of echoes with different delay times
- which are randomly generated within the limits you specify. Each echo
- also has a randomly generated volume, also within your specified
- limits.
- This is then applied onto a sample and the result can be quite
- remarkable! Try the default settings, they should give a nice first
- impression :-)
-
-
- New & Changes:
- ~~~~~~~~~~~~~~
- * NEW * If a file seems to be raw it is assumed to be stereo now
- instead of mono as most 16-bit raw files, like CDDA are
- stereo.
-
- * NEW * Added a gauge in the Status-field to show progress more
- clearly.
-
- * NEW * Changed the default settings a bit.
-
- * NEW * Added hotkeys for most menu-operations.
-
- * NEW * Removed most Seek()-operations which might make it easier
- to use PIPE: as input.
-
- * NOTE * There are no changes in the engines compared to v1.3.
-
- v1.3
- ~~~~
- * Added a lowpass filter. This will make the reverb more true.
-
- v1.2
- ~~~~
- * Added a start and end percentage volume for the echolist
- generator so that it will be possible to make f.ex. the
- echoes that is most far away to have a lower volume in avarage.
-
- * Added a window in which you can see the echolist and all the
- echo peaks graphically. See the Echolist menu.
-
- * Now it is possible to design your own echolist manually as
- a textfile. This is nice if you want to simulate something
- specific and not a random building or something.
- You can also export an echolist as text so that you can look
- at it in detail and change it to perfection if you want.
-
- v1.1
- ~~~~
- * This was the first public release!
-
-
- --
- Other programs by Deniil 715! can be found on OnyxSoft homepage at:
-
- http://www.onyxsoft.nu/
-
- Feel free to mail me if you found bugs or have suggestions!
-